LADSPA versions of my recent simple distortions
Posted by hordia on December 17th, 2007
After prototype different kind of simple distortions in NetworkEditor i managed to port all them to ladspa plugins. Despite the fact that the task was less difficult than i had expected at first, prototype with CLAM first worth a lot. Probably, if i had begun coding directly to ladspa source, reach the same status would be taken to me 10 or more times more. I think also was very interesting as “development process”, instead of modeling for example with matlab, you could easy modeling (among other things) in CLAM, and then, if you want/need make your final product by your own.
More, the other day i learned that is already possible to compile ladspa plugins directly from CLAM networks… very cool! Though i think this feature is not completely ready yet and i’m still have to dig in it, i don’t think that i have lost time porting manually because now i have a better knowledge and understanding about ladspa specification that for sure will be useful to work with this (for me “new”) feature, that probably needs some fixes.
About the ladspa plugins programming, i just downloaded the sdk from ladspa.org, read some of the ladspa.h file and some basic examples (the ones from sdk) and that was enough to handle the basis. Ah, i had to ask for some ladspa ID’s for my plugins here: ladspa at muse.demon.co.uk
On the other hand i’ve forwarded my distortion examples to musix distro folks and some of them indeed have tried it and made a couple of jack-rack presets and audio demos. More info about this here: DSP-es#Presets, ogg demos and jack-rack presets, and patchs review.
Next step (in my TODO list): produce ladspa binaries directly from CLAM networks.
I have uploaded these plugins here: disthordian ladspa plugins.





